Mar 18 2010

A Springboard for Video Game Developers

Making video games is an art, no doubt. The problem is that it isn’t simple to come up with thoughts for video games. And even when we do get an thought, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative thoughts to keep your video game as fun to play from beginning to end.

1. Make it pun. Humor has a fantastic way of transforming the seemingly dreadful dull into something that’s not only tolerable, but engaging as well. And if boredom is an illness, laughter is its cure. If you can inject jokes, pun imagery, or goofy characters into your game, your players will relax and associate your game with excellent feelings – a certain formula for success.

2. Let your mind wander off the beaten path. Since much of our thinking is associative anyway, there’s no reason why you couldn’t manifest this association into your video game. When one thought makes you reckon of another, include it as part of a video game no matter how illogical the connection is (at initially).

3. Make your dreams come right. Literally, turn your dreams into video game scenarios. Had a nightmare lately? Include the scary thing in the game. Had a ridiculously stupid dream lately? Include it in the game as a detour or distraction.

4. Copy nature. Let's be honest - Nature is pretty weird. We have bees flying around and pollinating plants. We have water evaporating into the sky and then falling down from clouds as rain. Childbirth is a weird phenomenon itself, and germs – the nominal thing on the planet can bring down a herd of elephants. If you could emulate some of this crazy stuff in your own video games, you will have done what every man secretly wishes he could do himself.

5. Dig into History. Another excellent resource for video game clarification is our own history - but not the dull stuff. We’re talking about the excellent stuff. The embarrassing stuff. Look for odd and weird news online and include the asinine things that people have done in the past as part of your game's plot.

6. Go Metaphor Pleased. Metaphors are figures of speech in which expressions are used to refer to something that it does not literally denote. It austerely suggests a similarity.We're not sure, but we're pretty convinced that a lot of the interval ships in video games are based on what we call the "nuts and bolts" metaphor.

About the author: Tom Venuto is now concentrating on fishing charter Auckland and you can find a reliable lawyer Auckland at http://tradingforex.co.nz/