3 PvP Concepts You Need to Understand

While WoW Player versus Player (PvP) combat bears a lot of similarities to regular (Player versus Background or PvE) play, you do have some new concepts to learn, along with the occasional difference in the way familiar things work. Here, we’ll talk about three specific things that fit this description: the local defense channel, the resurrection timer, and the diminishing returns of crowd control and passage impairing spells.

The Local Defense Channel

Whenever an NPC in a zone is attacked, a message gets sent to every player in the zone. Normally, you don’t see these messages, but they’re simple to turn on and off. To see zone-specific messages, type /join LocalDefense. To stop the messages, type /leave LocalDefense.

There’s also a planet channel that tells you when any zone is attacked. You can control those messages with /join WorldDefense and /leave WorldDefense.

The Resurrection Timer

When your character dies, the resurrection timer determines how long you have to wait before the character resurrects. The initially time your character gets killed in PvP, either against another player or fighting a PvP-flagged NPC, you can resurrect without any time penalty. After that, each time they die, you get a time penalty, increasing the length of time that the resurrection timer runs before your character can resurrect. The maximum possible delay before resurrection is 5 minutes.

Note that these penalties only apply when resurrecting normally. The don’t affect your character if they are resurrected by another player or you make use of special items like the Goblin Jumper Cables to resurrect more quickly.

The Diminishing Returns of Crowd Control & Passage Impairing Spells

Crowd control spells (Charm or Dread, for example) are deadly weapons in PvP. Fortunately for their potential victims, they’re subject to some PvP limits. If your character gets hit by one of these spells, then hit over again with the same spell within 15 seconds of the previous spell in off, the length of time the second spell affects your character is reduced by 50%. If they get hit yet over again, the duration of the third spell is reduced by 75%. Get affected with the same spell one more time, and this fourth casting will have no effect. in addition, none of the crowd control spells last longer than 12 seconds in PvP, regardless of their normal duration. Passage impairing spells like Frost Nova and Entangling Roots are affected by the same limitations.

Learning Even More

This small article covered 3 new/changed concepts you need to know to succeed in PvP. But there’s so much more to learn if you really want to dominate PvP combat, or even hold your own against more experienced players. To learn everything you need to know, including the newest strategies & tactics you can use to dominate all aspects of PvP, visit PvP-Bible.info

 

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