Gaming Addiction Debunked
A Balanced View of Games Addiction Have fun and keep safe.
Problem or Not? We take a responsible look at Computer Game Addiction
There are many potential benefits to be derived from Computer gaming, as we have seen in Parts 1 and 2 of this article and there is every reason to go so far as to encourage gaming for the many instances described earlier where good will be achieved. Nevertheless, caution cannot simply be cast aside and you should always take a responsible approach not only for yourself but also others for whom you are responsible..
Some hard facts follow although we do finish on a positive and optimistic note.
Social tragedies associated with computer gaming addiction are becoming more common and one does not have to look far for evidence of the damage that computer gaming addiction can cause including job loss, families breaking up, marriage failures and in extreme cases, death!
Many of you will have heard of the headline case of 2005 when Lee Seung Seop visited an Internet cafe in the city of Taegu in South Korea and played StarCraft almost continuously for fifty hours. He went into cardiac arrest and died at a local hospital. The police told Reuters news agency they understood the man had not slept and had eaten little during his marathon gaming session. They added that it was not known whether he suffered from any previous health conditions and mentioned that the man had been fired from his job for repeated tardiness and missing work to indulge in his computer gaming addiction.
A friend reported: “…he was a game addict. We all knew about it. He couldn’t stop himself.”
South Korea appears to be a world hot-spot for online gaming as apparently some 15 million people, that’s 30% of its population, are registered for online gaming. It is no surprise to hear that the annual World Cyber Games are operated by a South Korean corporation, backed by A-List corporations including Samsung and Microsoft
Such extreme consequences of Computer Game Addiction are thankfully rare but some of you may recognize in yourselves some parallels with Lee’s case
The big question is of course: “Do I need to be concerned about Computer Games Addiction?
Answer “yes” or “no” to the following statements to see if you may be addicted to online or video gaming:
# Do you find you need to play more and more hours in order to satisfy your need for the excitement?
# Are you preoccupied with gaming, thinking about it when offline, anticipating your next gaming session?
# Have you ever had to lie to friends and family members to hide the extent of your computer gaming?
# Whenever you try to cut down on your computer gaming, do you find it makes you feel irritable or restless?
# Have you made repeated attempts to control, cut down, or stop computer gaming?
# Are you aware of ever having used gaming to escape personal issues or to ease feelings of helplessness, guilt, anxiety, or depression?
# Have you ever risked endangering your marriage or another important relationship in order to indulge in your computer gaming?
# Has your computer gaming ever resulted in a lost job, a lost career move or educational opportunity?
You may be addicted to computer gaming if the answer is yes to any of these questions. A “Yes” to any one of these common signs suggests that you may have lost control. Why wait until it is too late to seek out help?
For most people, it will be clear without the need for the tests, if they are spending too much time gaming. Home-based video games are less likely to become addictive compared to MMORPGs and online gaming according to research on the subject. Perhaps try more to “keep local” with your friends and family rather than going online to compete.
Perhaps a Golden Rule to achieve healthy gaming is ensure variety rather than sticking purely to one form of gaming.or another.
This is one of three concise articles, on Computer Gaming Addiction. The articles have been researched and written by a site dedicated to Video and Online Gaming and seek to present a balanced and responsible view of Gaming Addiction.
